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Old Apr 18, 2008, 12:36 AM // 00:36   #61
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they nurfed mi paragon again! damn pvperz
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Old Apr 18, 2008, 12:37 AM // 00:37   #62
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Looks like they really put a good effort into making changes that would only effect PvP without tearing at the PvE lovers.

Well done, keep it up!
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Old Apr 18, 2008, 12:39 AM // 00:39   #63
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Quote:
Originally Posted by Faer
Did you miss the update a few months ago when they lowered it from 15e to 10e?
No, I am well aware that they have been messing with skills that were previously unchanged for a very long time. I am trying to suggest that old skills shouldn't be changed...the new ones that are unbalancing them should...
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Old Apr 18, 2008, 12:46 AM // 00:46   #64
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if there going to neff rit sprits that help they might as well do it for ranger sprits as well.
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Old Apr 18, 2008, 12:47 AM // 00:47   #65
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OK seriously, wat the hell. Who on God's green earth is gonna use death pact signet anymore. Every update, they add another second to the casting time. And aegis, wow, great "balancing" there. And GoC, 1 spell, seriously anet?

R.I.P paragons
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Old Apr 18, 2008, 12:47 AM // 00:47   #66
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so bad......

MisterT69 para's wont RIP b/c there is something called Imbagon.
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Old Apr 18, 2008, 12:50 AM // 00:50   #67
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I'm most upset about Aegis I guess, a nerf was, in my opinion not needed as the skill was kind of balanced atm. But Aegis AND the ward vs melee nerf makes it baed... Cant get over it....
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Old Apr 18, 2008, 12:52 AM // 00:52   #68
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Quote:
Originally Posted by aleaf92
so bad......

MisterT69 para's wont RIP b/c there is something called Imbagon.
I guess I should have elaborated. Yeah I use Imbagon for PVE, but what I meant to say was

R.I.P SoR paras in PVP
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Old Apr 18, 2008, 12:54 AM // 00:54   #69
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ouchhh to all except mesmer xD
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Old Apr 18, 2008, 12:57 AM // 00:57   #70
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GG Anet. You take the still great Paragon defensive skills and nerf them almost to the point where they're unusable, and then have the audacity to not even buff any skills. Nerf nerf nerf nerf, when will Paragons get a desperately deserved defensive BUFF?
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Old Apr 18, 2008, 12:58 AM // 00:58   #71
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I was wondering where our Thursday nerf had gone.

I'll be looking on the Developer Update page of the wiki later to see why GW has gotten so bad.
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Old Apr 18, 2008, 12:58 AM // 00:58   #72
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Quote:
Originally Posted by kade
the new ones that are unbalancing them should...
Pretty sure that Aegis, Glyph of Lesser Energy, and Ward Against Melee, common spells in passive defense webs (which is apparently the kind of thing Izzy is attempting to do away with), are all "old skills". It's not new skills making them imbalanced, it's the combination of them all that is making them very, very annoying and causing stale game play.

Now if you'll excuse me, I'll be AFK praying for the old LoD to magically appear.
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Old Apr 18, 2008, 01:01 AM // 01:01   #73
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This update may have hurt one of my farming builds using Shockwave but it seems that GoLE won't be so usefull on a Monks bars.I would tell them if they are going to increase Aegis to 15 agian make it out side of an earshot like it use to be.I will have to judge the rest later and am glad I didn't buy disarm yet.

Last edited by Age; Apr 18, 2008 at 01:03 AM // 01:03..
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Old Apr 18, 2008, 01:02 AM // 01:02   #74
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omg they nerfed by bsurge bild wgtf do i do now with my ele usless.... i qyuti
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Old Apr 18, 2008, 01:04 AM // 01:04   #75
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Default my feedback on certain specific changes

Well, this is my feedback on those changes.

Quote:
Hex Breaker: changed skill type back to stance.
boo! this was much more useful to other classes (and specifically warriors) as a non-stance. before it was made into Skill, i never used it. afterward, i incorporated it into more builds because it was nice to have hex-avoidance that wouldn't cancel my IAS stances (and vice versa).

Quote:
Lightning Orb: this skill no longer applies Cracked Armor.
i actually thought that was a good innovation. i'm sad to see it go.

Quote:
Death Pact Signet: increased activation time to 4 seconds.
as if the death pact wasn't bad enough, then you made it 3sec to match res sig, and now you're nerfing it into oblivion? not to mention that it's linked to restoration magic. meh.

Quote:
Song of Restoration: increased recharge to 30 seconds.
Ballad of Restoration: increased recharge to 30 seconds.
wth? i've played paragon, i'm familiar with these skills -- and that's a horrible nerf to core motivation skills. 20 sec wasn't great, but we could work with it due to some overlaps of functionality, but 30 sec is going to seriously damage their usefulness. looks like an overnerf to me.

Overall, I dislike the overnerf aspect, and what I feel is an overly gvg/pvp focused outlook of these changes.

Eudas
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Old Apr 18, 2008, 01:08 AM // 01:08   #76
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Faer the big problem is

fact 1 there are way to much skills

fact 2 some things have gotten completely useless, Air magic was allready a piece of junk in both PVE and PVP (Rit spike's alot better than an air magic ele (which i thought was the idea behind Air Magic))
but it has gotten nerfed even more air magic is close to becoming a dead line in both areas of the game, i haven't played pvp for a while but i'm sure if i enter with my ele it won't be an air ele, Bsurge is out of the window, air spiking was out of the window ages ago

And the big problem is pvp and pve skills should have been separated in my opinion ages ago or don't give pve things such high armor (there are enough solutions but i'll wait till gw2 to see if anything has changed if not i'll stick to gw1)

And i agree on getting the total defense line out of the way in gvg, but there is a difference between fixing a broken thing or completely making it utter useless (look at ether renewal, it's an elite that's not even worth paying the 1 plat for to get the cap sig, heck not even with an elite tome it's justified)

And not ranting just trying to point out some things and discuss where things could be improved, cause nothing is perfect untill proven otherwhise
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Old Apr 18, 2008, 01:10 AM // 01:10   #77
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• Glyph of Concentration: decreased number of spells affected to 1.

E/A HM raptor farming just got a bit more challenging.
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Old Apr 18, 2008, 01:10 AM // 01:10   #78
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Izzy really needs to understand that buffs are what is needed now, not nerfs. By nerfing things over and over again people will simply shift upwards causing the meta to become even more stagnant.
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Old Apr 18, 2008, 01:12 AM // 01:12   #79
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If I could Change the name of my Paragon, I would Name it MULE#3.
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Old Apr 18, 2008, 01:13 AM // 01:13   #80
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Quote:
Originally Posted by Cyb3r
Faer the big problem is

fact 1 there are way to much skills

fact 2 some things have gotten completely useless, Air magic was allready a piece of junk in both PVE and PVP (Rit spike's alot better than an air magic ele (which i thought was the idea behind Air Magic))
but it has gotten nerfed even more air magic is close to becoming a dead line in both areas of the game, i haven't played pvp for a while but i'm sure if i enter with my ele it won't be an air ele, Bsurge is out of the window, air spiking was out of the window ages ago
Hello.Air magic isn't broken yet and there is still Invoke which is better than B-Surge which I only used on Heros.I can live with Orb as it was this way all along just have to pack shell shock and what about Glyph of Swiftness?
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