Apr 18, 2008, 12:36 AM // 00:36
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#61
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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they nurfed mi paragon again! damn pvperz
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Apr 18, 2008, 12:37 AM // 00:37
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#62
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Looks like they really put a good effort into making changes that would only effect PvP without tearing at the PvE lovers.
Well done, keep it up!
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Apr 18, 2008, 12:39 AM // 00:39
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#63
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Currently residing in ToA dis 1
Profession: Mo/
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Quote:
Originally Posted by Faer
Did you miss the update a few months ago when they lowered it from 15e to 10e?
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No, I am well aware that they have been messing with skills that were previously unchanged for a very long time. I am trying to suggest that old skills shouldn't be changed...the new ones that are unbalancing them should...
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Apr 18, 2008, 12:46 AM // 00:46
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#64
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Banned
Join Date: Oct 2007
Guild: LLJK
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if there going to neff rit sprits that help they might as well do it for ranger sprits as well.
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Apr 18, 2008, 12:47 AM // 00:47
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#65
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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OK seriously, wat the hell. Who on God's green earth is gonna use death pact signet anymore. Every update, they add another second to the casting time. And aegis, wow, great "balancing" there. And GoC, 1 spell, seriously anet?
R.I.P paragons
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Apr 18, 2008, 12:47 AM // 00:47
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#66
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Wilds Pathfinder
Join Date: Nov 2007
Location: New York City, New York
Profession: Mo/
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so bad......
MisterT69 para's wont RIP b/c there is something called Imbagon.
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Apr 18, 2008, 12:50 AM // 00:50
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#67
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Forge Runner
Join Date: Jan 2007
Location: Belgium
Guild: Legion Of Sacred Light [LSL]
Profession: Mo/
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I'm most upset about Aegis I guess, a nerf was, in my opinion not needed as the skill was kind of balanced atm. But Aegis AND the ward vs melee nerf makes it baed... Cant get over it....
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Apr 18, 2008, 12:52 AM // 00:52
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#68
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Wilds Pathfinder
Join Date: May 2007
Guild: Scions of Carver [SCAR]
Profession: E/
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Quote:
Originally Posted by aleaf92
so bad......
MisterT69 para's wont RIP b/c there is something called Imbagon.
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I guess I should have elaborated. Yeah I use Imbagon for PVE, but what I meant to say was
R.I.P SoR paras in PVP
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Apr 18, 2008, 12:54 AM // 00:54
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#69
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Jungle Guide
Join Date: Feb 2007
Location: wisconsin
Guild: Spiders Lair Kurz [SpL]
Profession: W/A
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ouchhh to all except mesmer xD
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Apr 18, 2008, 12:57 AM // 00:57
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#70
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Pun Goes [Here]
Profession: P/W
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GG Anet. You take the still great Paragon defensive skills and nerf them almost to the point where they're unusable, and then have the audacity to not even buff any skills. Nerf nerf nerf nerf, when will Paragons get a desperately deserved defensive BUFF?
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Apr 18, 2008, 12:58 AM // 00:58
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#71
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I was wondering where our Thursday nerf had gone.
I'll be looking on the Developer Update page of the wiki later to see why GW has gotten so bad.
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Apr 18, 2008, 12:58 AM // 00:58
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#72
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by kade
the new ones that are unbalancing them should...
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Pretty sure that Aegis, Glyph of Lesser Energy, and Ward Against Melee, common spells in passive defense webs (which is apparently the kind of thing Izzy is attempting to do away with), are all "old skills". It's not new skills making them imbalanced, it's the combination of them all that is making them very, very annoying and causing stale game play.
Now if you'll excuse me, I'll be AFK praying for the old LoD to magically appear.
__________________
Stay Breezy
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Apr 18, 2008, 01:01 AM // 01:01
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#73
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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This update may have hurt one of my farming builds using Shockwave but it seems that GoLE won't be so usefull on a Monks bars.I would tell them if they are going to increase Aegis to 15 agian make it out side of an earshot like it use to be.I will have to judge the rest later and am glad I didn't buy disarm yet.
Last edited by Age; Apr 18, 2008 at 01:03 AM // 01:03..
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Apr 18, 2008, 01:02 AM // 01:02
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#74
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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omg they nerfed by bsurge bild wgtf do i do now with my ele usless.... i qyuti
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Apr 18, 2008, 01:04 AM // 01:04
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#75
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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my feedback on certain specific changes
Well, this is my feedback on those changes.
Quote:
Hex Breaker: changed skill type back to stance.
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boo! this was much more useful to other classes (and specifically warriors) as a non-stance. before it was made into Skill, i never used it. afterward, i incorporated it into more builds because it was nice to have hex-avoidance that wouldn't cancel my IAS stances (and vice versa).
Quote:
Lightning Orb: this skill no longer applies Cracked Armor.
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i actually thought that was a good innovation. i'm sad to see it go.
Quote:
Death Pact Signet: increased activation time to 4 seconds.
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as if the death pact wasn't bad enough, then you made it 3sec to match res sig, and now you're nerfing it into oblivion? not to mention that it's linked to restoration magic. meh.
Quote:
Song of Restoration: increased recharge to 30 seconds.
Ballad of Restoration: increased recharge to 30 seconds.
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wth? i've played paragon, i'm familiar with these skills -- and that's a horrible nerf to core motivation skills. 20 sec wasn't great, but we could work with it due to some overlaps of functionality, but 30 sec is going to seriously damage their usefulness. looks like an overnerf to me.
Overall, I dislike the overnerf aspect, and what I feel is an overly gvg/pvp focused outlook of these changes.
Eudas
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Apr 18, 2008, 01:08 AM // 01:08
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#76
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: AFO
Profession: E/
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Faer the big problem is
fact 1 there are way to much skills
fact 2 some things have gotten completely useless, Air magic was allready a piece of junk in both PVE and PVP (Rit spike's alot better than an air magic ele (which i thought was the idea behind Air Magic))
but it has gotten nerfed even more air magic is close to becoming a dead line in both areas of the game, i haven't played pvp for a while but i'm sure if i enter with my ele it won't be an air ele, Bsurge is out of the window, air spiking was out of the window ages ago
And the big problem is pvp and pve skills should have been separated in my opinion ages ago or don't give pve things such high armor (there are enough solutions but i'll wait till gw2 to see if anything has changed if not i'll stick to gw1)
And i agree on getting the total defense line out of the way in gvg, but there is a difference between fixing a broken thing or completely making it utter useless (look at ether renewal, it's an elite that's not even worth paying the 1 plat for to get the cap sig, heck not even with an elite tome it's justified)
And not ranting just trying to point out some things and discuss where things could be improved, cause nothing is perfect untill proven otherwhise
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Apr 18, 2008, 01:10 AM // 01:10
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#77
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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• Glyph of Concentration: decreased number of spells affected to 1.
E/A HM raptor farming just got a bit more challenging.
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Apr 18, 2008, 01:10 AM // 01:10
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#78
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Izzy really needs to understand that buffs are what is needed now, not nerfs. By nerfing things over and over again people will simply shift upwards causing the meta to become even more stagnant.
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Apr 18, 2008, 01:12 AM // 01:12
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#79
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Army of Darkness
Profession: A/Mo
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If I could Change the name of my Paragon, I would Name it MULE#3.
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Apr 18, 2008, 01:13 AM // 01:13
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#80
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Cyb3r
Faer the big problem is
fact 1 there are way to much skills
fact 2 some things have gotten completely useless, Air magic was allready a piece of junk in both PVE and PVP (Rit spike's alot better than an air magic ele (which i thought was the idea behind Air Magic))
but it has gotten nerfed even more air magic is close to becoming a dead line in both areas of the game, i haven't played pvp for a while but i'm sure if i enter with my ele it won't be an air ele, Bsurge is out of the window, air spiking was out of the window ages ago
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Hello.Air magic isn't broken yet and there is still Invoke which is better than B-Surge which I only used on Heros.I can live with Orb as it was this way all along just have to pack shell shock and what about Glyph of Swiftness?
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